Werewolf: Politically divided village

Our hungry werewolves have found themselves swept up into the maelstrom of an ideologically divided town on the brink of an election.

The Village:
  • Werewolf Team:
    • 2 Plain Werewolves:
      • Wake up each night to pick one player to eat.
    • if odd # of players, add a Wolf Support
      • Devotee: Blind Minion. Each night learn who one of your wolves are.
  • Village Team:
  • The village players are split in half: Red & Blue team (or black to make it easy to run the game with a standard 52 card deck)
    • 2 Mentalists (One red team, one blue team): Each night wake up pick two players.
      • Receive a thumbs up if they appear to be on the same team, down if appear to be on different teams.
    • The rest of the players are split 50% red villager, 50% blue villager

Special rules:
  • No Mystery Lycan
  • No Ceremony
  • If the werewolves make it to parity, they win as per usual.
  • If the last werewolf is lynched, all living players reveal their team color. The village team in the majority wins, and the minority looses. If it's exactly even, then all living players win.
    • Perhaps add an Extreme Moderate role: Two villagers (one red one blue) that win together (and only them) if the village wins and is exactly even.

The village absolutely must weed out the hungry werewolves in their midst... but those nasty monsters may prove useful in removing your political adversaries. Demonic monsters of the night, or tribal hubris... which is deadlier?


Notes:
  • Unhappy about tied victory condition, perhaps make it so only the devotee wins in a tie, even post mortem.
  • Perhaps add an Illuminati role who wins at the end if there's a tie, dead or alive?
    • Illuminati: On their own team, knows who all the special roles are (ww, devotee, both mentalists)


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